Monday, 12 April 2010

No Country for Old Men

Take notice of the light, shadow and shot composition in this scene. The Coen Brothers do a great job in creating the tension and mood. Watch in 480p for high Q.

preview for Hitman


























bare in mind this model ( the body ) wasn’t in any layers, so i've put the head and grey vest as another shader .

preview

proper simple render like i said, nothing special here for these previews . save anything fancy till it's finished
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Ignore the lighting lol .. srs haha i threw it together just for this
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yea a lot of objects done , plenty more to do. Cant really see it all in these screens as i cant get a shot that compliments it at all

everything in here is uv'd , it's just a matter of texturing it all now and sorting the shaders, which doesn’t take as long (sometimes) lol . anyways much to do .. *carries on working*

22 objects done, not many more to go then i can focus on putting some detail into it and change some colors etc !





Sunday, 11 April 2010

btw

are we in tmoz ?

Saturday, 10 April 2010

Updated Rig

Hey guys heres the updated rig. Extra features include:
- "clench" attribute on hands
- weights sorted on wrist so that there is twisting
- twist control for hand
- IK/FK switch (controlled by main controller)

things not done:
- shoulder control

Link: http://rapidshare.com/files/374387598/Rigging_FINAL02.mb.html

Right guys, im gunna call it a day or two coming down with flu. Hope this takes care of most of it, if u find any problems lemmie know and i'll see what I can do. Cheers,

Clym

Clym - Rigging Problems

Hey Clym,
With the lack of arm movement on the last rig, we need one with more movement in the upper body. The character is mostly sitting down so arm, chest, head and neck are very important but we do need legs and feet also. Don't know how you feel about building it again from almost the ground up. If it's a problem or it's going to take a while, let us know and we might have to arrange something else. I also noticed some holes in the mesh where the head and hands have been re-attached. The blendshapes and what you have done is fine, I think it's the squash and stretch that is causing the most problems so leave it out if you start again. The list below covers everything we need on the rig:

- Keep blendshapes, they are fine (and the facial window obviously)
- DONT include body squash and stretch
- Add wrist twist and arm twist
- FK arm set up with IK leg set up
- Neck twist allowing head control
- Spread and clench on hands, thumb rotation and the original finger by finger
- Foot toe curl and ball roll, positive and neg
- Two Shoulder up, down and rotate
- Hip pivot like you have done
- Control for chest, separate from the shoulders

Let us know how you feel about it.

Friday, 9 April 2010

Rig Finally Finished!!!

Hey guys! all done! :D so features include:
- IK arms + legs
- Feet with over 5 controls
- Finger controls
- squash and stretch on the torso
- seperate controls for the waist and upper torso area
- FULL facial control which includes;
- over 14 blendshapes
- 3 extra blendshapes (1 has joints for jaw, 1 has joints for eyelids, 1 has joints for lips)
- control for, cheeks, eyelids, eyebrows, lips, jaw, smiles and puckering!
- Smooth node on Main control which smooths everything down
- Eye control (with indervidual eye controls)
think that covers most of it :) I've uploaded a vid to youtube which quickly shows the features of the whole body, then the mouth controls.



UDATED RIG (2) - HEAD MOVES FINE, ADDED SPREAD ON FINGERS
http://rapidshare.com/files/374268860/RiggingSkinning_02.mb.html

UPDATED UPLOAD (with head control) http://rapidshare.com/files/374052653/RiggingSkinning_02.mb.html

RAPIDSHARE FILE DOWNLOAD: http://rapidshare.com/files/373947766/RiggingSkinning_02.mb.html

Let me know what you guys think

Rig Progress (target)

Hey guys, well below is a quick preview of all the blendshapes (right) and the control box (left) that control the blendshapes. Tomorrow I will create an expression that will sort out the connections between blendshapes and the controls


There's 11 blendshapes, and 3 extra ones.
one of those extra ones control the jaw movement (joint)
one controls the eye lids (joints)
and the third controls the lip movements (extra control)

I'll upload the final rig tomorrow so you guys can check it out and hopefully I'll be able tolive again! lol

Thursday, 8 April 2010

update

right once ive finished doing this .. ill be uploading TONS of stuff for my blog .in the meantime im finishing this room

& i can tell you


it looks sexy :)

Ohhhh Teaser


Tester...


Was trying out a bit of the smoke trail from behind the bullet.