Thursday, 27 May 2010
MUSIC!
Wednesday, 26 May 2010
Spencer
Kai
Tuesday, 25 May 2010
MUSAAAAK
p.s.I've tried to download Sam's new animatic three times and it keeps mucking up. It think it is adrive!
Monday, 24 May 2010
URGENT READ
I, Mu & stu tried to fix it.. no luck
I'm glad dan imported the new model with shaders etc i made into the other shots ( shots for example that ferhan worked with) because that's the correct target model. Stus target model needs fixing URGENTLY as it's the wrong one.
This means every single shot ... which has the old model in it is gna need to be ;
Converted to polys
Fix the rig (connect the new eyes to the rig w/e )
and re-UV & texture the eyes again for every single shot. not cool
Sunday, 23 May 2010
Bad news
Shot 45
I'll check back later.
Saturday, 22 May 2010
Lewis
UH OH!
Friday, 21 May 2010
everything is on a drive
where are the target textures?
i looked on vanguard for it but all i gotta do is add these to the target then i can render the target shots. I will hiopefully be in on sunday
Dalli Message
<><><><><
Josh + Sam
Sam/Ferhan - I'll be in STRAIGHT after I hav sorted my tyre/got a new one/repaired it = about 10.30 I hope.
Dan
Wednesday, 19 May 2010
Any shots that are fully complete with layers etc
right I'll see you tmoz !!!
First 35 seconds of sound
Here is a lil taster of my work today guys. this is the most complete section so far. currently working on the next section of foley and spot FX. once all that jazz is done it will be finishing touches like the music you guys supply etc :). I will most likely be working early in to the hours of the morning tonight with all that. All the room ambience's for the scenes throughout entire video are done too.
I have a question:
I cant exactly tell from the video i have, how many shots are fired exactly? im sure its quite a few from his pistol alone as he runs out of an entire clip before getting to the guy he is protecting across the street. Could you guys shed some light please? :)
Thank you!!
shot 25 progress
almost there with this one. I dont know why it spacks out at the end but ima gonna fix it
Shot with the TV
3d Animatic
The full 3d animatic is on the adrive as from last night. Its in the animatics folder. I suggest you all download it and check out how the shots transition. The file size is about 200mb to maintain the quality, so it may take a while to download.
Tuesday, 18 May 2010
Lewis Shottorama
These are my two shots guys, hope it wasn't cutting it too fine. If you don't like them I can change them!
Monday, 17 May 2010
Spencer
cheers
Additional note . Thank you ravensbourne for moving and cutting our deadline by a MONTH .
ok
URGENT!
dw tho everyone, even after my deadline ill carry on working with you guys to get it sounding ace but yer, even half the film would be ace for Wednesday morning. sorry to spring this on you all like this but i only found out today shaving two whole days off my working schedule :\
Sunday, 16 May 2010
Looking Sweet...
3 Days
I'll see you all tomorrow I hope - I think Sam said he was considering staying late and getting some renders done which'll be good... just because you finish your animation shot it doesn't mean the films done and your role has passed... move onto the next one or ask us what else to do.
We need to have as MANY renders as possible on the ADrive by Wednesday so we can get them to Kai for the Sound overlay... the more we can give him the better.
KAI if you read this - please note - each evening there will hopefully be a new sound file on the Adrive for you to work with and to overlay on so you can keep us posted on that front - just let us know how its going. I will upload another tonight for you - Sam and I managed to get shots 2 and 3 composited but the lighting will most likely change.
Stewart - we had to cut your second shot (labelled as Camera shot 3 - but actually shot 4 on the list).... walking towards the table ... it was glitching out by the window and on the hitman - something todo with the alpha channel... and the walk cycle from the back didn't look great - his legs are REALLY far apart each step.... Hope thats cool that its been cut. It has been rendered so you can view the final outcome and use it in your portfolio if you wish - but it has glitches as I said.
Ferhan - we need the 3rd Computer from the door as our project is set on the L: there... grab it when you come in each day mate. Thanks
Hope all is cool.
Catch ya 2mr
Dan
Saturday, 15 May 2010
WHAT A LOVELY DAY
Friday, 14 May 2010
Please
We shall see how we do tomorrow.
Tonight - I need to get my shot done - so I can't go out :( can't fall behind schedule now can I!? :( lol
Tomorrow prep
Dan tomorrow I was gonna crack on with my last shot, the Ninja. Since I have to leave the other shot alone now, just wondering if the shoulders and all are weighted now on the A-Drive? I thought they where but I remember reading something between you and Spence involving textures so I wasn't sure. Just let me know if they are and where it is and I'll sort that out tomorrow.
P.S. I dunno what all this business about setting up renders on Vanguard is. Not sure if your on about laying out the animation in the scene and importing textures or whatever or whether it just means sending a shot to render but I should be finished with all my animation after this weekend (as best as I can do it at least) so I can jump on with whatever that entails once that's through.
Heads up
Try not to miss me too much.
JC.
Thursday, 13 May 2010
This is meant to scare you
MAYBE this will mean ppl will be staying late, setting renders off or compositing a little more rather than leaving it all to myself. Thanks for all the hard work ppls.... but we gotta churn MORE out in these TWO weeks than we have all year - we got to RENDER pretty much EVERYTHIING and god knows I'm not going to set up 50 renders on Vanguard alone - Sam - if you want this finished - get nominating - we need a 'Simon' to SEND off renders and to check they come out but we still need all animation shots DONE.
Keep it up.... and have a think - if your not doing all you can.... DO MORE! lol
Ps... Ferhan and I got a cheeky pizza today... it was goooood!
Shot 35
QQ animation
Here is shot 32 so far, It's a lot harder than I thought it would be because he is actually interacting with the environment. Putting weight on the windowsill and moving the blinds.
I think Dan said something about the blinds being latticed, but I dunno how to get the things to move/ bend. I've been fussing over this one for too long, so if there are any crits then put them down and I'll try to fix what I can. After that if anyone else wants to clean it up a little then please be my guest.
right now I can't look at it anymore though :P
Message to Spencer
Wednesday, 12 May 2010
cutbacks

Ok so I was going to have the target move from position A (illustrated by the model) to Position B (illustrated by my cack handed scratchings) however I can't get it to look convincing...at all.
So question is, can I set the left wrist to stay in that position where it starts the whole time. Like make it the pivot point. Because at the moment due to having to swivel the whole mesh around, the arms position changes too so it ends up all over the place and there is no sure fire way to key the inbetweens perfectly. It Jitters all about. Not only that but because he's low to the ground I can't really animate the legs moving round, he just sort of skids around like he's doing a donut lol.
Anyway I'm animating the bit when he's already crouching by the windowsill and peeks through the blind. But i might have to leave it at that because I can't do the first bit. I'll leave like 100 frames free at the start in case someone else wants to have a go at it.
Josh
Our Voice Over Guy
Tuesday, 11 May 2010
ok ninja is done
IF IT IS
use the Ninja final 1 version in my folders !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Guys
70 e-mails in the bag
Animator and progress
A Question
Hi guys, I had a little look at the shot where the can gets peppered. I read that Dan wouldn't mind a little sniff in between the raining bullets. I tend to agree I think it would be pretty funny after the bullets go through the chair, the target has a little sniff. I noticed a problem, no sniff blendshape on the rig. I've done a little test of me animating the vertex points ( excuse the rubbishness). I'm wondering, will it affect Spencer's lovely texturing in away way. Tell me what you think and let me know.
Degree Show List
Can you send me the list so far and I'll see if I can think of anymore to add. Send it to my ravemail. Cheers mate.
Studogg
Info
Shot 27 Renewed
Shot 27 report
Damn! Empty
*Click!* `Oops no bullets? Think I'm f***in' studpid Hans?!`
Close up of the gun as the Hitman pulls the trigger and finds his gun is empty. Used the same scene as the shot I just did and added this to the end with a different camera since I already had him posed. Just have to render off frames 75-13o I think. Saved as a seperate scene anyway.
Gonna move onto blocking out the Target crouching at the window, so if there are any major problems you have with it then post up here so when I come back to it I'll do my best to rectify whatever's up.
Target Rig SCALED
add this to my page on the website plz dan ! it's in order
One of many Splay concepts to help direct the mood and feel of Splay, as it went through many pre-production changes .
One of splays very first pre-production concepts
This concept was created to help aid the splay team, to whether or not this particular shot would work.
One of my traditional based paintings done on Photoshop with a Cintiq 12wx
Cloud concept to help aid Splay with the ‘epic’ cloud feel it was going to have during early pre-production stages
4 Textured objects for Whack’d . No additional render passes added .
__________________
also place my contact details in my info section
Contact details;
email : p.povey2@btinternet.com
Monday, 10 May 2010
Dan
SAM n' DAN
Spencer
Sorted our shot list, your not animating your shots anymore. We have dished them out as appropriate. Can you come in and set up some renders for us, getting the finished shots on the farm and start compositing.
Sunday, 9 May 2010
Seriously
Visit

Moodle -
PPD Section - http://learn.rave.ac.uk/moodle/course/view.php?id=662
Then Top Left the Grades Section
This should bring up the new window with a table (ABOVE) with your grades to the right of it... we (SV and I) believe that anything below Formative was WITH the formative - so these grades would probably be either blank (if you didn't do one) or LOW grades... mine were like an F and Ds lol.... the top 4 we THINK are your grade that matters.
Sam and Josh (and all)
Saturday, 8 May 2010
Friday, 7 May 2010
Saw Kai today
Shoot off screen to reload
Check it, now with reload action! :)
probably can't see it too well but the clip drops out and the gun also cocks into place as his thumb presses a little invisible button. I'll whack it on the A-Drive in the rended folder in case you want a better look at it. I still havn't picked up a new USB, I'll nab one over the weekend so I can bring it in with me on Monday. But onto the A-drive it goes in case I forget.
This was pretty tricky actually, but I don't think it came out too bad. Pretty ameteur but not too bad :P
There's a sneaky bit of secondary animation on the tie at the end which I'm a little proud of, but you can;t really see it on the little video.
dan .. lighting
the Ambient light .. kill it . only use area lights
Thursday, 6 May 2010
jog on mate...jog on...
did a run cycle yesterday for shot 33. Just need to import him into it and its ready to render
shout out
I figure Stu you probably have it so just whack it on the Adrive or e-mail it to me so I can add it in to my shot and finally put the old stamp of approval on that bad boi.
Heard about the troubles with the Target rig as well and since I've already done my shot with it I was freakin out, however I don't use the eyes in that shot since they only come into shot in the last second. So I can probably take the new eyes and plonk them in there without too much trouble.
I'm gonna be in on Monday to show my face so I guess I'll quiz Mu li on that and try and sort it. In the meantime I'm gonna try and play around with the ninja rig for my next shots.
Inside Out Update

Images have now been added to the site so its easier to navigate - still waiting for Sarahs images and I'm guessing Max won't have a great deal of time to alter this until after Rave Live on 14th May... I'm supprised he found time to add these up as they are now.
Target uploaded
Wednesday, 5 May 2010
New Target Rig
Cock, locked and ready to rock
Gawd, sorry for the delay on this one folks. It's proven quite tricky. I think the overall flow of it is cool though. So before you comment bare this in mind.
The idea is that a clip slips out of the gun right at the start as he's bringin up a new clip, he's a pro like that. He slots it in but to cock it (inuendos, jesus) his arms can't really meet that close together at his front without it looking, well, stupid. So Sam reminded me of some handgun Jack Bauer uses where the gun sort of auto cocks itself at the push of a button, so the gun will be doing that.
However to do this, Ima need the right version of the gat. I took the one from Stu's folder on the A-drive however there is no clip and it isn't scaled so I had to scale that bad boy myself. I distinctly remember there being a clip somewhere so if anyone knows where that version is just clue me in and I'll do the old switch-up.
Anyway, feed-back and such.
Target eyes
Tuesday, 4 May 2010
Shot 20 and Shot 16
Comments on all please.... be gentle...
Just watching it over - shot 20 seems a lil slow atm ... bt can be sped up in post.
Shot 21!
Hi guys. I took Josh's advice and it helped. The hand stopped spazing for some reason so that's good, hopefully the problem will not return. I still had some problems with this rig, so the animation is not my best. Sorry. There has been a Little hiccup in pirates at the mo, so I don't know if you guys can rely on me. I don't want to let the team down so I will try my hardest!
Monday, 3 May 2010
Shot progress
Right guys, I don't want to sound like I'm winging, but I found it really difficult to animate with this rig. The controls are fine and the weights are good, but there are some issues that i personally had. One thing I don't think there is enough blendshapes for this shot. I mean, we can still cheat it though. The other thing is i cannot really control the fingers, also i cannot key the wrist rotations, which means I can't get any follow through. The eyeballs also poke through the mesh when you make the character blink. This is my progress so far, the animation is pretty poor, as my computer was lagging so I could not really see what I was animating. So the animation is not great guys. To top it off, his left hand decided to have a right little spack out for no reason, I did not key it, I DIDN'T EVEN MOVE IT! Please ignore his spacktacular hand and try and concentrate on the animation.
Saturday, 1 May 2010
Shot 27 Reload Ref
This is for you Dan. Thought it might help ref your animation for the reloading shot.
Plus it looks cool.
leavin it there
Hope y'all like it cos I ain't changing it again! Kidding of course, but I am going to move on to my other shot now since I gotta move on if I want them done for Wednesday. I think this one turned out ok.
If some changes need to be made I'll fit that in at the end if I got time after finishing the next shot.





