Friday, 30 April 2010
Spencer is in today
Shot16_v4
Shot 18
Update on shot 18, going alright. Sped up the arm as Dan suggested I think it's better now. having trouble adding the chug at the end but I'll get there.
just leave a note if something needs changing and I'll get on it. Keep on tweakin'
P.S. Uploading my previous two shots to the render folder on the A Drive in a sec, they arn't in the room so you'll have to import him. Also I'll nab the ninja while I'm there.
Thursday, 29 April 2010
Ninja Rig
Blockin out
Cheeky update to show how the blockout's going. Just getting the timing down. The gaps where he isn't doing anything are for him drumming his fingers and grabbing the can. I'm happy with the timing of him reaching for the can and raising it up. Wrote more over at my blog.
P.S. How does constrain parent work? Cos I need to make him pick up that can.
Room Scale...
Just a note
Also Sam is scaling down the whole room so that we have an accesible file where the Target isn't one of the borrowers. Do you guys want me to upload it again once I have moved the table around? Or just play it by ear?
Wednesday, 28 April 2010
shots 2 and 4
shots 2 and 4 are on the adrive ready for rendering and light tweaking. Ive set up the start and end frames on both shots so don't touch those! lol other than that the settings can be altered but dont change the start and end frames
Stewie
Complete for Wednesday 5th May...
Sam - Finish Exterior Textures + 4 shots animated
Ferhan - 4 Shots animated - AND POST NINJA RIG on ADRIVE FOR DAN!
Stewart - Shots 15, 23, 33 animated
Josh - Shots 18 and 40 animated as best.
Lewis - Shot 21 animated.
Spencer - Target Textures and one of your shots from the list.
Guys, If we can get all this completed by next Wednesday we are laughing. This means almost 50% of the shots will be finished. Make sure you post your progress regularly so we can help each other.
Roll out the barrel
Played around with that barrel attachment shot and got it looking a bit better. hope ya diggs. As I said in my earlier post if there is a shot or two going that I can take on until the Ninja has a weighted rig just say the word.
Lighten the load
I'll be working over the barrel shot anyway since I said I'd try and extend it in the mean time.
Update
ps
dan , i'm just finishing a painting atm, then ill upload everything else on here :)
*Phew*
Tuesday, 27 April 2010
Discription
This is one of the props which was modelled for the short film Whackd, as you can see i tried to go for more of a stylized look to suit the film.
This is the model of the apartment and surrounding buildings for the film Whackd, as this task was split into two, i was in charge of modelling the apartment while Sam who is one ofthe directors of the film was in charge of modelling the motel which is on the opposite side of my apartment. I was highlyinfluenced by the 3D animated film Teenage Mutant Ninja Turtles, as i tried to capture the style of the environment shown in the film
This is one of the earlier Ninja concepts I created for the film Whackd
This model of an Ipod touch is piece of work was created for my own personal work, as i
am passionate about modelling i try to model any objects that i have in front of me or objects
given as reference. This was modelled lit and textured by myself
Similar with the Ipod touch, i modelled this Ipod 5th generation for my own personal folder
As i am a huge Street Fighter fan, I decided to model on of the Street Fighter 4 arcade sticks,
it was pretty fun modelling an object which I constantly use to beat all the opponents
in the game. This to was modelled in Maya and was lit using ambient lights and HDRI
Stu and Spencer
JC
Scope attachment Update- Update
Ok so added some oomf! to when he clicks the scope on. Too much, too little, ok?
Also I added some movement to the tie and coat on the barrel shot, but this shot is real short or at least is in a playblast, it seemed longer in the trailer for some reason. In anycase I'm thinking of adding another second or second and a half before the attachment where he brings the gun into view from off camera. I just had a little go which is why this update took a little longer than planned and moving all the previous frames across cocked it up lol.
I can give it another go in a bit though, mandems needs some toast, get me?!
Whatcha think extend that shot or leave it be?
Scope attachment Update
Since I've expressed reluctance to be in college for ridonculous hours I figured I'd take into account something Dan said. He made a good point about having someone tell you where your shit stinks so to speak. So I'm gonna make sure to upload my animation updates everytime I make a change or improve upon something to get some critique.
So since you guys are gonna be living in college, keep one browser tab open on the team blog so you can tear up my animation lol.
With that out of the way let's get down to the nitty gritty. Here is an improved version of my scope attachment shot after taking into account stuff shuffs laid on me yesterday.
personally I don't like the lack of movement in the fingers but there was only so much I can do while he's supposed to be gripping something like that. Also the sleeve will probably need to be masked because it pokes through the scope a little. Other than that the little finger is a problem since it won't curl at a suitable angle and when I try to key the bone it just resets itself.
I added more movement to the rifle arm, moved the body a bit, fixed up the clicking of the scope and added the slide back. I made sure that where the slide ends is pretty much in line with where it should be in Ferhan's shots where he's holding the rifle. Also added the clip :)
Anyway I think it looks better than before but anything else y'all want me to try to change just leave it below. In the mean time I'll go back on the barrel attachment and try to add some movement to the tie, coat etc...
Monday, 26 April 2010
Wednesday!!!!!
Animation Count-Down
InsideOut
Sunday, 25 April 2010
Pics for post--Updated

The Hitman character for our film Whack'd, ready for business. Modelled in Maya by myself. Rigged by Ferhan Kahn and Stewart Bull.

The Target, the other main character for the film. Modelled by me and rigged by Clym Smith.

The final character for our film, simply called `The Ninja` because...well..because he's a ninja. Oh yeah I modelled this dude too.

Some Panels from the final rendition of the storyboard. Been a while since I sketched these out.

A few more panels here, the story went through quite a few versions before I managed to produce a finished storyboard. This led to many re-drawn and unused panels.

Final concepts for the cast of our film. From left to right; The Target, The Target in his undies, The Ninja, The Hitman. I drew reference from the origional hitman design by Sam Saunders and produced my own rendition which came out as a mash up of that origional design, Clint Eastwood and The Hulk.

Like every aspiring artist you start to hate stuff you drew in the past so here's a few character pieces I've drawn since I created the characters for this film to show how my style has changed up/ improved. This character was a piece I just sat down and drew after a few hours playing Mass Effect.

I wasn't going to show this since the characters were not designed by me but I'm quite proud of it so what the hey. Copywrite and props go out to Sean `Cheeks` Galloway, a great cartoonist in his own right. This was my entry for a competition he ran a while back asking people to draw some of his characters, I didn't win but I had great fun drawing it and I think it looks pretty good.
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Ok should all be 400x whatever this time. Upload them whenever you get the chance Danny boy.
Saturday, 24 April 2010
About images
Music
Dick Dale is most famous for his 1962 song 'Misirlou', which most people will know as the theme from the movie 'Pulp Fiction'. What I will do is take this style of high energy music and mix it with some orchestral sounds and synth sounds to see what I can come out with. I have already written the track, it is now just a case of recording it.
Let me know if this idea sits with what you guys want for the movie before I start recording.
PO/Splay/Pirates/Gnomes/RedRock/(Dummy) + Whack'd
Friday, 23 April 2010
Good job
Thursday, 22 April 2010
Guys
Josh -
Guys
Note to Spence...
Also could you send me Kai's email so i can send him the animatic for the SFX. Cheers.
Animation Drive
Havn't worked out the slide on the scope attachment unfortunately (see my blog) so that will have to be an early cut. Anyway. I'm uploading it now.
EDIT: They are in my folder on there
Wednesday, 21 April 2010
Problem
Website Images for Dan
These are a couple of environment concepts for the Whack'd project. The motel interior was given a clean and polished look, in contrast with the apartment block.
Early sketches from the project. Keeping them rough at this point to avoid finalising anything.
The original concepts I created for my story pitch at the start of the final year. The Hitman was always visualised being this shape and weight. The characters were later developed by Josh Cook.
Motel and Gas Station environment models.
Early concepts and colour schemes for the environment.
Also Fo Ferhan
Fo- Ferhan

Tuesday, 20 April 2010
Animation test
Stu
Shot 1 - Animated
blah blah problems blah blah
I can use the seperate Hitman and Rifle files to do my shots, which I have been up till now. (Switched over to make things easier) but Sam needs the briefcase. Also the rifle I have is much higher scale and I'm worried about the size I scale it to not correlating with you guys.
Suggestions?
Monday, 19 April 2010
Sound
remember lol .
Sound guy kai
http://splaysound.blogspot.com/2010/04/just-checkin-in.html
( ignore website title )
but yea
keep in contact . !
yes he is my mate but i didnt make the story nor know where everything needs to be or go . taaaaaaalk to him
add him on facebook as well ( seach him via my friends )
mosey on over
I have a feeling it's something pretty simple like I need to toggle an option on/off but i dunno what it is and I couldn't google it so yeah... I'll do some tests for the ninja animation in the mean time.
Sunday, 18 April 2010
Texturing
Saturday, 17 April 2010
also...
I can do it, it just takes like 8 times as long. If anyone has figured an easier way to manipulate the wrists just holla. I'll carry on as is for the moment.
Not a problem for me.
Just wondered if you guys saw this and sorted it cos I know that Stu and Dan have it in their shots I think.
Friday, 16 April 2010
Later 2night/2mr ....
Hitman on the Adrive
Note .. i couldn’t edit the uvs on the model lol ... computer said no .. i haven’t a clue why, it just didn’t want to do it .. also something funky with the model is that the uvs on the editor vanished :S yet textures still show .. so yea .. DNT ASK.. Btw can you sort out the render thing on it again so it shows up , cant sort out the shaders till then .. Anyways, sm tweaking on Monday and then he is fini lol
Animating
If you havent animated the hitman yet ...
SHOT 2 Opening pose
Thursday, 15 April 2010
Spencer
on the drive
Wednesday, 14 April 2010
Webby Sitey

Website is well under way now - its what I've been doing most the day ... but it's SLOWLY getting there.
Yo Dan
Quick Messages...
Spencer - Probably best if you UV the car in the separate file so I can import it later with my textures in the master file.
Tuesday, 13 April 2010
Briefcase is UV'd Stu...

The texture I'll obviously coz every1 else is guna b like WTF?! lol Either way you can animate now - IF ANY TEXTURES SPACK OUT STOP ANIMATING and let me know right away and I'll fix!
Joshie...
Hitman... and Target
Dan...
Everyone -
Ps does your hitman smooth and render - for some reason I can't get a smooth render but it might have been after yesterdays clicking marathon trying to fix the invisible man.
Ferhan - hows the jiggle coming along on the Target hair? Lets see some playblasts at some point?
And finally - we coming in Wednesday or Thursday or neither?
Can do either - what would everyone prefer - decide below :p
Ta, Dan
Just a quick question!
Guys

I was attempting to create a new ... quick poster for the website but then for some reason - I can't smooth the hitman. I don't know if its just something I was clicking around on yesterday which fucked him up - if anyone else can smooth him would be nice to know lol. Thanks Ps what you think - or do you think we should have a title on there (ps this was straight out of Maya so I havn't added it anyway yet)
Monday, 12 April 2010
No Country for Old Men
preview for Hitman
preview
---
Ignore the lighting lol .. srs haha i threw it together just for this
---
yea a lot of objects done , plenty more to do. Cant really see it all in these screens as i cant get a shot that compliments it at all
everything in here is uv'd , it's just a matter of texturing it all now and sorting the shaders, which doesn’t take as long (sometimes) lol . anyways much to do .. *carries on working*
22 objects done, not many more to go then i can focus on putting some detail into it and change some colors etc !




Sunday, 11 April 2010
Saturday, 10 April 2010
Updated Rig
- "clench" attribute on hands
- weights sorted on wrist so that there is twisting
- twist control for hand
- IK/FK switch (controlled by main controller)
things not done:
- shoulder control
Link: http://rapidshare.com/files/374387598/Rigging_FINAL02.mb.html
Right guys, im gunna call it a day or two coming down with flu. Hope this takes care of most of it, if u find any problems lemmie know and i'll see what I can do. Cheers,
Clym
Clym - Rigging Problems
With the lack of arm movement on the last rig, we need one with more movement in the upper body. The character is mostly sitting down so arm, chest, head and neck are very important but we do need legs and feet also. Don't know how you feel about building it again from almost the ground up. If it's a problem or it's going to take a while, let us know and we might have to arrange something else. I also noticed some holes in the mesh where the head and hands have been re-attached. The blendshapes and what you have done is fine, I think it's the squash and stretch that is causing the most problems so leave it out if you start again. The list below covers everything we need on the rig:
- Keep blendshapes, they are fine (and the facial window obviously)
- DONT include body squash and stretch
- Add wrist twist and arm twist
- FK arm set up with IK leg set up
- Neck twist allowing head control
- Spread and clench on hands, thumb rotation and the original finger by finger
- Foot toe curl and ball roll, positive and neg
- Two Shoulder up, down and rotate
- Hip pivot like you have done
- Control for chest, separate from the shoulders
Let us know how you feel about it.
Friday, 9 April 2010
Rig Finally Finished!!!
- IK arms + legs
- Feet with over 5 controls
- Finger controls
- squash and stretch on the torso
- seperate controls for the waist and upper torso area
- FULL facial control which includes;
- over 14 blendshapes
- 3 extra blendshapes (1 has joints for jaw, 1 has joints for eyelids, 1 has joints for lips)
- control for, cheeks, eyelids, eyebrows, lips, jaw, smiles and puckering!
- Smooth node on Main control which smooths everything down
- Eye control (with indervidual eye controls)
think that covers most of it :) I've uploaded a vid to youtube which quickly shows the features of the whole body, then the mouth controls.
UDATED RIG (2) - HEAD MOVES FINE, ADDED SPREAD ON FINGERS
http://rapidshare.com/files/374268860/RiggingSkinning_02.mb.html
UPDATED UPLOAD (with head control) http://rapidshare.com/files/374052653/RiggingSkinning_02.mb.html
RAPIDSHARE FILE DOWNLOAD: http://rapidshare.com/files/373947766/RiggingSkinning_02.mb.html
Let me know what you guys think
Rig Progress (target)

There's 11 blendshapes, and 3 extra ones.
one of those extra ones control the jaw movement (joint)
one controls the eye lids (joints)
and the third controls the lip movements (extra control)
I'll upload the final rig tomorrow so you guys can check it out and hopefully I'll be able tolive again! lol
Thursday, 8 April 2010
update
& i can tell you
it looks sexy :)
Wednesday, 7 April 2010
Fuzzio + Stu
Target Rig...
Here's a link to what i've done so far...everything is done except for:
- head controls
- finger controls (only the thumb and finger 1 havebeen done so far)
hope you enjoy, and if anyone wants to sort the fingers out - more than welcome! that's it for today and most of tomorrow (lessons all day) will continue later tomorrow. Time for a sauna to revive my senses that I lost :P
http://rapidshare.com/files/373147502/RiggingSkinning_02.mb.html
Spencer
Dodgie Textures
I've been texturing the last few days and I'm not really happy with it. Not really looking the way I want it to. Been stressing over it today as the results arn't looking good. Give me some feedback or tips if you have any. Think I'm going to work on my animation shots for the rest of the day and practise.
Tuesday, 6 April 2010
quickly...
cheers guys and sorry for the delayness
Shot List UPDATED
Stu 2. Low angle walk to past (hallway)
3. NAME? ‘In association with JC and SB’
Stu 4. Low angle walk to table ready to lift briefcase.
Dan 5. High angle Fan shot – Case on table and open
6. NAME? ‘With FK and SH’
Sam 7. Close up on inside case as hitman picks up parts.
Josh 8. Main attachment of gun put together
Ferhan 9. Silencer Screw on – close up
Josh 10. Scope attachment - close up
11. NAME? ‘Music by LT’
Dan 12. Close up of Face out of window.
Sam 13. Motel scan around through wooden boards - POV
14. NAME? ‘Directed by SS and DS’
Stu 15. BEV above gun TITLE integrated behind.
Ferhan 16. Prepare to look down scope – eye in scope.
Sam 17. POV Scope scan around and flick in zoom in on target in chair.
Stu 18. Over the shoulder of chair at TV – News Report – Pan round as Chinese goes down and bottle goes up. Pan 120 degrees Clockwise and drink bottle.
Spencer 19. Mid shot of hitman with gun ready – safety off (possibly)
Dan 20. Trigger finger close up – suspense
Lewis 21. Bullet through chair back. Target sniff (if possible). Target drink after a moment. Rain of bullets. 1 hit can/bottle in hand – 1 hit bottle to side.
Lewis 22. Target spits out drink. Turns to window. Doesn’t see him.
Stu 23. Jumps behind chair. Hides behind it before peeking up and more bullets go over his head.
Spencer 24. Hitman looks without scope – start in scope end out of scope with sneer on face.
Stu 25. Looking towards window target crawls hurriedly to window.
Dan 26. Against wall – target edges towards window – begins to look round. More bullets in. Target hides again against wall and slides down wall.
Dan 27. Hitman turns and puts his back against wall. Reloads rifle – camera pans through the wall and shows target crouched immediately after wall thickness. (FAKE SHOT)
Sam 28. High angle out of focus blind cord with target on floor below. Target looks up and focus changes. Reaches up.
Josh 29. Scope POV – blinds drop and bounce.
Stu 30. Target still on floor – twists cord for angle of blinds
Ferhan 31. Apartment window from outside – hitman grunts (distressed) and throws down his rifle. Leaves.
Spencer 32. Side view of target – crouching looking through blinds.
Stu 33. Hitman crossing road – He passes camera and camera raises up to gun level shooting.
Lewis 34. Target jumps back from window and backs away from door.
Dan 35. Shot on door – pause for sound of footsteps. Hitman crashes through door Low angle shot. Raises gun.
Ferhan 36. Target raises arms and backs away past the TV – Hitman steps forward at same time.(UNSURE ON CAMERA)
Spencer 37. Close up on gun – Click – out of bullets.
Lewis 38. Surprised close up of Hitman's face.
Stu 39. Hitman throws knife from jacket pocket and follows knife into Knife slow-mo past far side of target.
Stu 40. Hitman walks forwards, reloads pistol and cocks it – points to target.
Sam 41. Targets reaction close up – turns face away from hitman (and ninja mountain).
Dan 42. Close up of gun – swing to light switch flick on.
Lewis 43. Target opens eyes and pats down body in disbelief – looks down side of arm and sees ‘Ninja Mountain’
Sam 44. Close up of Ninja Mountain to fast zoom out to reveal large bullet count
(ONE WITH KNIFE IN)
Stu 45. Target grabs Hitman leg for protection.
Stu 46. Hitman drags out target clinging on by leg.
Dan 47. Over Hitman shoulder ninja party outside motel – look left and look right.
Josh 48. Ninja Details – Cracking fists
Ferhan 49. Ninja Details - Neck crack (Smith from Matrix)
Sam 50. Ninja Details – Lamp post sword drawn
Stu 51. Hitman medium shot – slumped shoulders growl and sigh – target hides.
All 52. End Credits – Music
Monday, 5 April 2010
Pixelated
I'm having an issue when importing textures using a psd network. I create the textures on the uv map and import it in but they show up pixelated as if they are way too small, which they arn't. Don't know if there's a setting for changing the size of the textures etc. If anyone knows let me know. Cheers.






















