
Ok so I was going to have the target move from position A (illustrated by the model) to Position B (illustrated by my cack handed scratchings) however I can't get it to look convincing...at all.
So question is, can I set the left wrist to stay in that position where it starts the whole time. Like make it the pivot point. Because at the moment due to having to swivel the whole mesh around, the arms position changes too so it ends up all over the place and there is no sure fire way to key the inbetweens perfectly. It Jitters all about. Not only that but because he's low to the ground I can't really animate the legs moving round, he just sort of skids around like he's doing a donut lol.
Anyway I'm animating the bit when he's already crouching by the windowsill and peeks through the blind. But i might have to leave it at that because I can't do the first bit. I'll leave like 100 frames free at the start in case someone else wants to have a go at it.
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