Monday, 14 June 2010

Guys

I've collected all the work from the degree show... was a bit of a bitch getting in so I thought I should get it all.

Monday, 7 June 2010

Audio Uploaded

hey guys. i have uploaded what i can of the audio, im really sorry i haven't been able to complete it 100% but the time frames have been far too short for me to be able to get it to a standard i would be happy to show you all. I hope what i have uploaded is enough to work with. I am happy to continue work on it even after your deadline this afternoon but this will be when i get back from cyprus etc.

The file is in a new directory i created called "Sound". its a single wav file that should sync up exactly with the video file you sent me etc.

the Foley audio after the initial shot through the can scene is a bit sparse but i tried to get as much done as i could the past couple of days.

Good luck everyone!

Sunday, 6 June 2010

Dans List.

Shot 15 -TITLE SHOT - Don't have but ready.
Shot 17 (1st Part) - Don't have but ready.
Shot 20 - Gun trigger... I can export again off my mac if not on Vanguard.
Shot 22 - Spit out and bullets in...I need to work on AE File.
Shot 23 - Jump over chair...Needs the pupils (I don't have it on my file but it is done)
Shot 25 - Bullets and Cracks (Crawl to window)
Shot 27 a and b - Through the wall shot. Sam Composite two windows.Wall you probably already have and the other one I'm not sure.
Shot 29-31 Hitman Reaction ? - Will try and do this tonight as a lot of these have been cut.
Shot 32 - Blinds shot Probably use the same composite image for shot 27b
Shot 33 - Bullets on front of building.
Shot 39 - Rendered but needs to be comped with turned down bump on target which I have rendered on mac - will take 5 mins.
Shot 40 - walk towards target? Is it CUT? Don't have it though.
Shot 46 - Hitman drags out target - Rendered I think... ?
Shot 47 - Ninja Party, To render?


BLUE FOR DAN
ORANGE FOR SAM
GREEN is the LEAST of our worries.

SAM - Any shots that you don't have.... and I haven't mentioned on here I am likely to have on my mac.
As you know I'll be in Monday - around 10...10.30 due to my MOT.

Best of luck guys.
Keep on churning out the work
If anyone wants to do any high Res Renders ready to print feel free to.

Last Shot

Guys,
Having abit of trouble with the last shot with the ninjas. The file just wont open on my computer, think theres too much in the scene file. Also tried opening it in wireframe to and no luck. If someone can try and open it can they delete everything but the cameras and the ninja grinding the pole. The file is on the Adrive, in the shots to render folder, named endshot3. Can someone let me know and send it to me asap.

Cheers.

Friday, 4 June 2010

Stu

Duno if you'll read this mate ... but if you do - could you send me the files you have posed the hitman/ninja in so far.... for a cardboard cut out thats all... I'll do a flat high res image ... unless you wana do it.
300 Res
1024 x 576 x 2... so 2048 x...whatever it is.

I'd like to do it if poss.
Cheers mate.
Dan

Thursday, 3 June 2010

Quick update

Just thought i'd let you guys know im having quite a bit of trouble. most of the work i did for the first half is null and void when the section with the weopon assembly arrives as there seems to be changes not just in timings but also in the speed and velocity of a lot of movements. im not too sure i should do anything until a final rendered version is perhaps ready as the only parts that still work are the parts that were rendered in the animatic version you sent me.

Sorry for the negative news peeps. Let me know of any thoughts and ideas towards this little dilemma as were rather short on time and i dont have much spare time to work on this before monday

Tuesday, 1 June 2010

Kai

Are you still interested in doing the sound for us? only the Adrive is down atm so we cannot access it.

Thursday, 27 May 2010

MUSIC!

Right. The action score is done. I've uploaded it to my file on adrive, it's called 'Out of The Frying Pan'. There is two versions, one uncut version and another cut to the animatic. The track begins on the shot where the target jumps out of the chair. Let me know what you think guys, of course I will change it if you wish!

Wednesday, 26 May 2010

Spencer

...The tweaks you've done... I'm starting to think that they are VERY grey and unsaturated - when starting out this film we had BRIGHT concept designs and bright BOLD colours... and during your grading ... its starting to look a bit like a zombie film... The lighting I did in shot 4 (above the Fan) was really bold originally ... and now its so grey with so many overlays the lighting through the slats is almost invisible... any chance you could tone down the shots and overlays by about half - almost 3/4 in some.... i thought it was just going to be the first few shots that were dark to set the mood not the whole film to create the suspense of the hitman ... and then lighten up with the target in his boxers.

This is just my opinion atm... I tried to ring Sam but no answer... he may like it *shrug* if so... keep on going with it but my feeling is that it seems to be heading in the wrong direction for my liking.

Dan Dalli was impressed by the original table shot... but with the filters on it and overlays its looking flatter and flatter and I can see him making the face of :s... which is what I did when I first saw it tbh but I was waiting to see if it grew on me.

A few more shots down the line... and a DAY before deadline (I know and sorry) we can still hand in your version for submission if you want to keep what you've done so far but I was wondering if you could do a brighter version as well - keep us ALL happy :p
If not... I'll do another version of grading in another file for our submission.

Again... just my thoughts... I know you like how its turning out... which is why I don't want you to get pissed off with this but I had to see how far you were taking it... and I think its a bit too far personally.

Let me know your thoughts on the matter.
Cheers,
Dan

Kai

Should be a new sound file for you tonight (around 7pm) again some shots may be added in but its pretty much the final timing of the shots that are there... if that makes sense. eg may have missed shot 45... and gone straight to shot 46.... but still something that works hopefully for you to work with.
Cheers.

Tuesday, 25 May 2010

MUSAAAAK

Right guys. Just to let you know I did a bit of mixing today, and I did not like the ending to the Action piece that I had composed. It was kind of messy. So I recorded a new one, which is much better. I'm going to splice parts of the original ending in with this one though. The ending settles with a terminator like soundtrack, complete with plucked pizzacats, de-tuned organs and heavy guitars (inspired by the Halo soundtrack). Mixing should not take too long, and I should hopefully have it finished within the next 24 hours. Let me know what you think guys!

p.s.I've tried to download Sam's new animatic three times and it keeps mucking up. It think it is adrive!

Camera Angle

Let me know what you think of the camera angle, going to render it soon...

Monday, 24 May 2010

URGENT READ

BIG problem guys . Me & stu were about to render one of his shots and it appears that stu has been using the OLD TARGET model, aka the target model thats uv'd ONLY . no shader info, no nothing, even the eyes are still nurbs .. which is the biggest problem !!!!

I, Mu & stu tried to fix it.. no luck

I'm glad dan imported the new model with shaders etc i made into the other shots ( shots for example that ferhan worked with) because that's the correct target model. Stus target model needs fixing URGENTLY as it's the wrong one.

This means every single shot ... which has the old model in it is gna need to be ;

Converted to polys
Fix the rig (connect the new eyes to the rig w/e )
and re-UV & texture the eyes again for every single shot. not cool

Run Forest!

Sunday, 23 May 2010

Bad news

sorry for te bad news but i dont think we would be able to use the bullet through the can dynamics. When importing the can itself into realflow, the scale of the can is very small compared to the size of the emitter. I tried scaling down the emitter to see if that would solve it, but becuase i scaled the emitter down to its smallest size the particles that emit do not stay in the can but it decideds to fall out of the can. I added gravity to fix it but it is doing the same thing. The only possible way of doing it would be by scaling the can up way big. i recorded a vid so you will see what i am talking about

Shot 45

Yo in shots to render folder on A-Drive I found shot 45. But the target doesn't grab the Hitmans leg in this one, so is it finished? If so then I will import the animation to the room and try and set up an occlusion of it this evening.

I'll check back later.

Saturday, 22 May 2010

Lewis

Yo lewis, just wanted to say the file you gave me i kind of had to change a few things around on the animation. what im going to do is start the animation from scracth but keep your expressions

UH OH!


GUYYYYSSS! I was trying to tweak this animation, but this crazy stuff happened with the hand! I didn't even touch it. I wanted to finish the tweaks for this shot so JC can render it HELLP!

Friday, 21 May 2010

Shot




everything is on a drive

all my shots and props such as the ninja knife and throwing knife are on the a drive in my folder. the shots are in shots to render. Ive set a shot up on vanguard that just needs rendering,

where are the target textures?

i looked on vanguard for it but all i gotta do is add these to the target then i can render the target shots. I will hiopefully be in on sunday