Wednesday, 16 December 2009

Plan of action

Ok at this stage i have kind of left the Hitman character to one side for now, just wanting to let you know im going to produce a test rig on Joshes ninja model, hopefuly i will get a better understanding of the Rigging tool as i go along. I should have the test done soon so i should hopefuly show the progress. If everything seems to be going good then im gona ask Josh if i can then start to fully rig the ninja character, who knows if josh dosent mind i could help out with the rigs of the other characters

Sligh problem with Hitman character

While working on the Hitman for some time i went and imported it in to Maya to compare it against Joshes character model.Joshes model seems to have more of a clean finnish with a hard solid body, in the other hand with the one from zbrush when imported in to maya its not as solid looking as Joshes model. And also i have tried extruding out the clothes from the Hitman character but it dosent seem to work with the different style topology in zbrush. I was considering if worse comes to worse, Josh if your reading this i might pass on the model of the Hitman to you. Is that ok, If its not let me know seeing how you are already modelling another character. If i do pass on the model to it would only be fair if i rig one of your character in exchange. I dont want to throw all the work on to you. Just let me know, and guys if your reading this let me know aswel

Its all happening


Right guys... duno if you know but I'm doing some building work at my place atm. Meaning I will come in tomorrow... however I might have to run off around 1 or 2ish. I'll be in all morning mind you and be doing a fair bit more work as now my swimming stuff is in... yay. ps... someone please explain why we are doing Pre Production a term early in comparison to what it says above (found on our course hand book on the pen drive)

Tuesday, 15 December 2009

Apartment update 2

Just wanted to post up an update of the environments ive been modelling. Im happy to say that the four building blocks are complete (for now), the only thing i gotta do now is like the little touch up such as cables and that. Ill show you guys more 2mz

Wear a mask tmoz ... Because...

I've seem to have come down with something quite bad at the moment( i was meant to be in uni today for SPLAY but i felt too ragged out to have gone in), it’s definitely one of the worst colds I’ve had in a long time, thankfully tho it's progressively getting better as of tonight ! (whether it’s the medicine making me feel better or the infection going I don’t know)but either way i'll probs be in around lunch-ish tmoz anyways and make everyone ill to prove I’m not faking it :P (which some people always seem to presume, because people never become ill right?) . anyways, hope to see you guys tmoz =]

Note to Self...

DON'T FORGET USB TOMORROW!

my update

hey guys, just letting you know that it all looks well swish with the stuff going on and im gonna put my hands up and say ive done no more since last week cos of xmas shopping, work experience, part time job etc oh and an annoying mother lol but i shall be cracking on from this day forth and shall not let you down :)

much love

StuDogg88
x x

Monday, 14 December 2009

From the hoop

Here is a short film called "From the Hoop" which is wicked, ive pasted the official web add where they have the making of and stuff like that, dont forget to watch their film youll like it

http://www.fromthehoop.com/

Sunday, 13 December 2009

aye up















aye up lads. I've got a beta model of a small sofa under wraps atm (mainly so i/we can further develop it if need be . Atm it stands at about 1488 polys =]. Looks bland atm so i aim to push as much detail into it as i can( tattered, run down and lopsided the rest would all be normal mapped . Anyways what models do you guys wish me to make ? =].unless you have me continue with this for now? =]

Saturday, 12 December 2009

Turning point


Ok so I have reached the point where it is nigh on impossible to make the changes I want in maya so I mirrored, smoothed and gave it the JC stamp of approval. Now I have shipped it into zBrush as an object file.
The interface still scares me but instead of closing it down I figured out a few things by randomly clicking stuff...I now know how to resize the brush and rotate the model. Props for me.
In short I'm gonna get Ferhan to give me a crash course on the basic tools I need for this, or nab those tutorials he has at the very least. If anyone has any major gripes with the model so far let me know now so I can change it up before I start the zBrush phase. Oh and don't say `he has no eyes` cos I know dat!
Hopefully it's all fine with you guys but I'll probably put this off till next time we meet up on Wednesday and make a start on the other character model.
P.S. the JC stamp of approval is Josh Cook not Jesus Christ...