Thursday, 8 April 2010
Wednesday, 7 April 2010
Fuzzio + Stu
Fuzz - Please upload BoomBox and TV you made please to the TODAN folder or your folder on the ADrive sometime tomorrow. CHEERS matey.
And Stu - thanks for the Dragnov file and the Briefcase... will work on them tomorrow!
Dan
Target Rig...
Sup guys...well after lots of wrestling and almost insane amounts of bashing my head against a wall....ive managed to pull something outa the hat.
Here's a link to what i've done so far...everything is done except for:
- head controls
- finger controls (only the thumb and finger 1 havebeen done so far)
hope you enjoy, and if anyone wants to sort the fingers out - more than welcome! that's it for today and most of tomorrow (lessons all day) will continue later tomorrow. Time for a sauna to revive my senses that I lost :P
http://rapidshare.com/files/373147502/RiggingSkinning_02.mb.html
Here's a link to what i've done so far...everything is done except for:
- head controls
- finger controls (only the thumb and finger 1 havebeen done so far)
hope you enjoy, and if anyone wants to sort the fingers out - more than welcome! that's it for today and most of tomorrow (lessons all day) will continue later tomorrow. Time for a sauna to revive my senses that I lost :P
http://rapidshare.com/files/373147502/RiggingSkinning_02.mb.html
Spencer
Which of the textures have you done - for which characters I mean - I might give the other ones a crack - mind you I've never textured character before. lol.
Also - you havn't UV'd the Rifle or Hitman's briefcase correct - I'll do that if you havn't.
Cheers.
Dodgie Textures
I've been texturing the last few days and I'm not really happy with it. Not really looking the way I want it to. Been stressing over it today as the results arn't looking good. Give me some feedback or tips if you have any. Think I'm going to work on my animation shots for the rest of the day and practise.
Tuesday, 6 April 2010
quickly...
i've just encounted a problem with scaling the whole rig, is this going to be a problem? or is the default size going to be ok?? let me know, if its not then I'll leave it , if so then i'll sort it outtt (may take timee)
cheers guys and sorry for the delayness
cheers guys and sorry for the delayness
Shot List UPDATED
Sam and I were thinking who would be best for each shot... we tried to dish them out evenly as well as what we think you are all capable of - Lewis can give you more/less depending on Pirates.
Stu – 14 Shots
Dan – 9 Shots
Sam – 7 Shots
Ferhan – 5 Shots
Josh - 4 Shots
Spencer - 4 Shots
Lewis - 4 Shots
Stu 2. Low angle walk to past (hallway)
3. NAME? ‘In association with JC and SB’
Stu 4. Low angle walk to table ready to lift briefcase.
Dan 5. High angle Fan shot – Case on table and open
6. NAME? ‘With FK and SH’
Sam 7. Close up on inside case as hitman picks up parts.
Josh 8. Main attachment of gun put together
Ferhan 9. Silencer Screw on – close up
Josh 10. Scope attachment - close up
11. NAME? ‘Music by LT’
Dan 12. Close up of Face out of window.
Sam 13. Motel scan around through wooden boards - POV
14. NAME? ‘Directed by SS and DS’
Stu 15. BEV above gun TITLE integrated behind.
Ferhan 16. Prepare to look down scope – eye in scope.
Sam 17. POV Scope scan around and flick in zoom in on target in chair.
Stu 18. Over the shoulder of chair at TV – News Report – Pan round as Chinese goes down and bottle goes up. Pan 120 degrees Clockwise and drink bottle.
Spencer 19. Mid shot of hitman with gun ready – safety off (possibly)
Dan 20. Trigger finger close up – suspense
Lewis 21. Bullet through chair back. Target sniff (if possible). Target drink after a moment. Rain of bullets. 1 hit can/bottle in hand – 1 hit bottle to side.
Lewis 22. Target spits out drink. Turns to window. Doesn’t see him.
Stu 23. Jumps behind chair. Hides behind it before peeking up and more bullets go over his head.
Spencer 24. Hitman looks without scope – start in scope end out of scope with sneer on face.
Stu 25. Looking towards window target crawls hurriedly to window.
Dan 26. Against wall – target edges towards window – begins to look round. More bullets in. Target hides again against wall and slides down wall.
Dan 27. Hitman turns and puts his back against wall. Reloads rifle – camera pans through the wall and shows target crouched immediately after wall thickness. (FAKE SHOT)
Sam 28. High angle out of focus blind cord with target on floor below. Target looks up and focus changes. Reaches up.
Josh 29. Scope POV – blinds drop and bounce.
Stu 30. Target still on floor – twists cord for angle of blinds
Ferhan 31. Apartment window from outside – hitman grunts (distressed) and throws down his rifle. Leaves.
Spencer 32. Side view of target – crouching looking through blinds.
Stu 33. Hitman crossing road – He passes camera and camera raises up to gun level shooting.
Lewis 34. Target jumps back from window and backs away from door.
Dan 35. Shot on door – pause for sound of footsteps. Hitman crashes through door Low angle shot. Raises gun.
Ferhan 36. Target raises arms and backs away past the TV – Hitman steps forward at same time.(UNSURE ON CAMERA)
Spencer 37. Close up on gun – Click – out of bullets.
Lewis 38. Surprised close up of Hitman's face.
Stu 39. Hitman throws knife from jacket pocket and follows knife into Knife slow-mo past far side of target.
Stu 40. Hitman walks forwards, reloads pistol and cocks it – points to target.
Sam 41. Targets reaction close up – turns face away from hitman (and ninja mountain).
Dan 42. Close up of gun – swing to light switch flick on.
Lewis 43. Target opens eyes and pats down body in disbelief – looks down side of arm and sees ‘Ninja Mountain’
Sam 44. Close up of Ninja Mountain to fast zoom out to reveal large bullet count
(ONE WITH KNIFE IN)
Stu 45. Target grabs Hitman leg for protection.
Stu 46. Hitman drags out target clinging on by leg.
Dan 47. Over Hitman shoulder ninja party outside motel – look left and look right.
Josh 48. Ninja Details – Cracking fists
Ferhan 49. Ninja Details - Neck crack (Smith from Matrix)
Sam 50. Ninja Details – Lamp post sword drawn
Stu 51. Hitman medium shot – slumped shoulders growl and sigh – target hides.
All 52. End Credits – Music
Monday, 5 April 2010
Pixelated
I'm having an issue when importing textures using a psd network. I create the textures on the uv map and import it in but they show up pixelated as if they are way too small, which they arn't. Don't know if there's a setting for changing the size of the textures etc. If anyone knows let me know. Cheers.
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