does this one look like the one that you liked?
Tuesday, 13 April 2010
Hitman... and Target
Dan...
Everyone -
Stu - As mentioned yesterday - I WILL have a UV'd Briefcase for you for tomorrow morning for you to start animating the opening shots. Shall be put in my area on the A Drive. Its not there yet - but a version of the room is - put that yesterday. If you decide to scale the hitman to fit the room slightly better let me know - how much by and from what bone etc you scale him - PS before you say the final rig is finished - can you check down all the Curves and make sure they all move with the base / Main mover tool for the character - I struggled to move him round in a scene earlier .... and I know he wasn't finished :p just saying lol.
Ps does your hitman smooth and render - for some reason I can't get a smooth render but it might have been after yesterdays clicking marathon trying to fix the invisible man.
Ferhan - hows the jiggle coming along on the Target hair? Lets see some playblasts at some point?
And finally - we coming in Wednesday or Thursday or neither?
Can do either - what would everyone prefer - decide below :p
Ta, Dan
Ps does your hitman smooth and render - for some reason I can't get a smooth render but it might have been after yesterdays clicking marathon trying to fix the invisible man.
Ferhan - hows the jiggle coming along on the Target hair? Lets see some playblasts at some point?
And finally - we coming in Wednesday or Thursday or neither?
Can do either - what would everyone prefer - decide below :p
Ta, Dan
Just a quick question!
Is the knife throwing shot in slow mo, because the knife moves pretty damn slow. I need to know for the music!
Guys

I was attempting to create a new ... quick poster for the website but then for some reason - I can't smooth the hitman. I don't know if its just something I was clicking around on yesterday which fucked him up - if anyone else can smooth him would be nice to know lol. Thanks Ps what you think - or do you think we should have a title on there (ps this was straight out of Maya so I havn't added it anyway yet)
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