Wednesday, 21 April 2010
Also Fo Ferhan
On a break at the mo and I remembered I saw this little doozie last night, just in case mister Fuzzy didn't know bout this. peep it.
Fo- Ferhan

Dude I think your timing is pretty good, Origionally I imagined that he would screw the silencer on but I think the way you've done it works. The only gripe I really have is that once the arm that raises the rifle up reaches it's apex it just stays there in that position.
For one it's a perfect right angle so holding it for a prolonged time at that angle seems awkward.
In the screenie is how I set him up for a test I did when he connects the barrel, It looks more natural resting the rifle on his leg or something but I appreciate we probly can't do that with the rig. but maybe just angle it a little.
Other than the angle (of the rifle) and the stiffness in the rifle arm though I think it's good, I like the timing and the subtle movements on the fingers. The angle is nice too.
Feel free to ignore my input since it's already like a million times better than what I can do lol. That's just how I see it :P
Tuesday, 20 April 2010
Animation test
Guys give me some feedback, rip it down if you want but just let me know bout the things that seems iffy or anything you like about it
Stu
Are you animating the walk on 8's eg - one step = 8 frames?
Thats what I am currently working on but just let me know when you read this. Thanks
Dan
Shot 1 - Animated
Guys .... I've done a version of shot 1... shall show you guys when I see you.
I'm.... kinda happy with it. But am moving on to the next shot I need to do.
Dan
blah blah problems blah blah
Righto me and Sam are having a problem with the Hitman rig With the Rifle and Case. Trying to unparent the Briefcase from the hand. As far as I can tell it is parented to the Wrist bone but when I unparent it, it just makes a bone dissapear and stays parented.
I can use the seperate Hitman and Rifle files to do my shots, which I have been up till now. (Switched over to make things easier) but Sam needs the briefcase. Also the rifle I have is much higher scale and I'm worried about the size I scale it to not correlating with you guys.
Suggestions?
I can use the seperate Hitman and Rifle files to do my shots, which I have been up till now. (Switched over to make things easier) but Sam needs the briefcase. Also the rifle I have is much higher scale and I'm worried about the size I scale it to not correlating with you guys.
Suggestions?
Monday, 19 April 2010
Sound
Directors
remember lol .
Sound guy kai
http://splaysound.blogspot.com/2010/04/just-checkin-in.html
( ignore website title )
but yea
keep in contact . !
yes he is my mate but i didnt make the story nor know where everything needs to be or go . taaaaaaalk to him
add him on facebook as well ( seach him via my friends )
remember lol .
Sound guy kai
http://splaysound.blogspot.com/2010/04/just-checkin-in.html
( ignore website title )
but yea
keep in contact . !
yes he is my mate but i didnt make the story nor know where everything needs to be or go . taaaaaaalk to him
add him on facebook as well ( seach him via my friends )
mosey on over
Yo dudes I posted up a little problem I'm having keying frames with the Hitman yesterday, I posted it on my own blog by accident lol, just realised. When someone has a sec just mosey over there and see if you can decipher the problem.
I have a feeling it's something pretty simple like I need to toggle an option on/off but i dunno what it is and I couldn't google it so yeah... I'll do some tests for the ninja animation in the mean time.
I have a feeling it's something pretty simple like I need to toggle an option on/off but i dunno what it is and I couldn't google it so yeah... I'll do some tests for the ninja animation in the mean time.
Sunday, 18 April 2010
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