Tuesday, 25 May 2010

MUSAAAAK

Right guys. Just to let you know I did a bit of mixing today, and I did not like the ending to the Action piece that I had composed. It was kind of messy. So I recorded a new one, which is much better. I'm going to splice parts of the original ending in with this one though. The ending settles with a terminator like soundtrack, complete with plucked pizzacats, de-tuned organs and heavy guitars (inspired by the Halo soundtrack). Mixing should not take too long, and I should hopefully have it finished within the next 24 hours. Let me know what you think guys!

p.s.I've tried to download Sam's new animatic three times and it keeps mucking up. It think it is adrive!

Camera Angle

Let me know what you think of the camera angle, going to render it soon...

Monday, 24 May 2010

URGENT READ

BIG problem guys . Me & stu were about to render one of his shots and it appears that stu has been using the OLD TARGET model, aka the target model thats uv'd ONLY . no shader info, no nothing, even the eyes are still nurbs .. which is the biggest problem !!!!

I, Mu & stu tried to fix it.. no luck

I'm glad dan imported the new model with shaders etc i made into the other shots ( shots for example that ferhan worked with) because that's the correct target model. Stus target model needs fixing URGENTLY as it's the wrong one.

This means every single shot ... which has the old model in it is gna need to be ;

Converted to polys
Fix the rig (connect the new eyes to the rig w/e )
and re-UV & texture the eyes again for every single shot. not cool

Run Forest!

Sunday, 23 May 2010

Bad news

sorry for te bad news but i dont think we would be able to use the bullet through the can dynamics. When importing the can itself into realflow, the scale of the can is very small compared to the size of the emitter. I tried scaling down the emitter to see if that would solve it, but becuase i scaled the emitter down to its smallest size the particles that emit do not stay in the can but it decideds to fall out of the can. I added gravity to fix it but it is doing the same thing. The only possible way of doing it would be by scaling the can up way big. i recorded a vid so you will see what i am talking about

Shot 45

Yo in shots to render folder on A-Drive I found shot 45. But the target doesn't grab the Hitmans leg in this one, so is it finished? If so then I will import the animation to the room and try and set up an occlusion of it this evening.

I'll check back later.

Saturday, 22 May 2010

Lewis

Yo lewis, just wanted to say the file you gave me i kind of had to change a few things around on the animation. what im going to do is start the animation from scracth but keep your expressions

UH OH!


GUYYYYSSS! I was trying to tweak this animation, but this crazy stuff happened with the hand! I didn't even touch it. I wanted to finish the tweaks for this shot so JC can render it HELLP!

Friday, 21 May 2010

Shot




everything is on a drive

all my shots and props such as the ninja knife and throwing knife are on the a drive in my folder. the shots are in shots to render. Ive set a shot up on vanguard that just needs rendering,

where are the target textures?

i looked on vanguard for it but all i gotta do is add these to the target then i can render the target shots. I will hiopefully be in on sunday