Please add to this guys if you can think of anything else.
Key elements we will be needing to model (what we need for our scene to work as a story)
Targets Room:
Lamp next to target
Chair/sofa he is sitting on.
TV hes watching
Plotted plant
Beer Can/Can of drink/ empty can
Grate in the ceiling for ninja's entrance.
Door and door number
Motel window frame... potted plant.
Assassins Room:
Table to place items
Wooden boards boarding up window
PDA - slide or flip?
Briefcase
Sniper Rifle - pieces that fit together
Simple chair
Other parts of the scene thats not essential but would be sweet to have in there:
Car going past/parked cars
Bike going past for 'opening' shot.
Tree's in the background
Petrol Station next door.
People walking past on the street (show its not totally dead out there)
Birds + telephone poles
The street details
Monday, 19 October 2009
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Hmm off the top of my head.
ReplyDeleteTargets room:
-Back Window as part of the room for another entrance for the ninja
-Maybe elements of having a little kitchen unit like a little fridge or counter
-Extra cans of beer on the floor. Can probably just deform the one we model for him though and crumple it up and stuff.
Assasins Room:
-An old milk crate or something along those lines
-Un-used planks of wood
-Maybe some other chair or boxes with an old sheet cover over it to look like some painters or whatever left it there. I dunno about cloth dynamics or whatever though.
-The left overs of a blind on the window he's sniping from.