Monday, 19 October 2009

Objects we need to model

Please add to this guys if you can think of anything else.

Key elements we will be needing to model (what we need for our scene to work as a story)
Targets Room:
Lamp next to target
Chair/sofa he is sitting on.
TV hes watching
Plotted plant
Beer Can/Can of drink/ empty can
Grate in the ceiling for ninja's entrance.
Door and door number
Motel window frame... potted plant.

Assassins Room:
Table to place items
Wooden boards boarding up window
PDA - slide or flip?
Briefcase
Sniper Rifle - pieces that fit together
Simple chair

Other parts of the scene thats not essential but would be sweet to have in there:
Car going past/parked cars
Bike going past for 'opening' shot.
Tree's in the background
Petrol Station next door.
People walking past on the street (show its not totally dead out there)
Birds + telephone poles
The street details

1 comment:

  1. Hmm off the top of my head.

    Targets room:
    -Back Window as part of the room for another entrance for the ninja
    -Maybe elements of having a little kitchen unit like a little fridge or counter
    -Extra cans of beer on the floor. Can probably just deform the one we model for him though and crumple it up and stuff.

    Assasins Room:
    -An old milk crate or something along those lines
    -Un-used planks of wood
    -Maybe some other chair or boxes with an old sheet cover over it to look like some painters or whatever left it there. I dunno about cloth dynamics or whatever though.
    -The left overs of a blind on the window he's sniping from.

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