Friday, 29 January 2010

Environment Update



I've updated the environment adding some smaller details. I've now imported Stewart's door and car. Looking almost completed now. Hope you guys are pleased.
[Note to Ferhan] I'm sending you the environment as a master file so we can edit it. Don't look at the hypergraph for now, unless you want a laugh! I'm going to sort it out next week.

5 comments:

  1. was thinking... u might bee able to lattice stu's car to make a couple of variations... bt if u want a van or sumin we will need to model it... i might give a cheeky ped or sumin a go if i find time.... wud like 2 neway

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  2. LOOL what have you done to the hyper graph sam lol. I was going to say the poly count stands over 100000 whihc is pretty high. what im going to have to do next time i see you is to delete the edges wwe dnt need whihc are mostly on your motel. But its eay to do. Is that cool

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  3. yeh no worries, the motel has too many edge loops where I extruded verious things. thats the worst thing. is the poly count ganna cause problems?

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  4. yeh if it is to high then its going to cause a problem when rendering and also depends on what type of lighting we use. Do you want me to go through your model and delete any wasteman edges or you want to do that on weds

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  5. you can give it ago if you like. only if its not a massive job.

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